> For the complete documentation index, see [llms.txt](https://mckinley-massacre-studios.gitbook.io/gc2-perks-module/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mckinley-massacre-studios.gitbook.io/gc2-perks-module/welcome.md).

# Welcome

You've come to the perfect place if you want to learn more about how to set up Perks for your project. You can also view the introduction video **here \[coming soon]**.

### About

The **Perks Module** adds what are sometimes known as "skills" and "skill trees" to your project. It comes with 2 new ScriptableObjects, a set of new UI components for building your trees and nodes, and custom visual scripting to fully integrate it with Game Creator 2.

{% hint style="success" %}
I opted for the name "perks" instead of skills, so as to not confuse it with GC2's Melee Module "skills" (melee attacks).&#x20;
{% endhint %}

**Perk trees** can be built in 2 different ways: **by hand** in the scene view or **spawned at runtime**. You can also display them in different ways, such as one tree at a time, or multiple trees (like Skyrim's constellation skill menu).

This documentation will walk you through each piece of the Perks Module so you can set it up for your own project. Please also remember to play through the **Example**!

If you still need help, or have questions, comments, or suggestions, feel free to [contact me](https://mckinleymassacre.com/contact/)!


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