Perk Hovercard

The Hovercard is a UI element that shows extra information about the currently hovered (or selected) Perk Node.

Root is the root object for the Hovercard, so it properly shows and hides itself.

Icon is the sprite you want to show to represent the Perk, usually an unlocked image.

Title and Description are both TextMeshPro references that show the name of the Perk and the full description.

Tier List

Tiers Parent is the object you want the prefabs (below) to instantiate underneath. You'll usually want some sort of Horizontal or Vertical Layout Group for this object.

Tier Entry Prefab is the prefab object to be instantiated. Check out the next page for setting those up.

Last updated