Install & Examples
Installing the Creature Module
Installing the Creatures Module is the same as any other GC2 Module. Simply import it to your project, then, (highly recommended for new users) open Game Creator > Install..., navigate to the Creatures section, and install Example Data as well as any Example Scenes you'd like to study.
Example Data
This data is required to play any of the example demo scenes. It contains Creatures and other data like general settings necessary for each example to run properly (the Settings are draggable ScriptableObjects; drag them into the Settings window, then click Save to apply them!)
If more than one Example Scene is installed, please note you'll have to change the settings for each to work properly.
Example Scenes
Phase-Standard Battle
This is the general "Pokemon" styled battle system. In this setup, when a battle begins, the player will choose an action, and the actions for each creature in battle will be resolved by Priority (either a stat such as Speed, or Move Priority, or both taken into account).
Double Battles and Triple Battles are included in this example.
Active-Grid Battle
Creatures actions are chosen and executed immediately when it is their turn, and Move Area Templates can be used for complex grid-based battles with area-of-effect moves. This can also be set up in a way similar to Darkest Dungeon if only one row is used.
Dynamic counts of active player and opponent creatures are included in this example.
Creature Equipment
Instead of Pokemon-like "held items" (single), this example allows for full Creature Equipment slots, such as armor, accessory, etc. The example scene(s) are otherwise the same as the Phase-Standard Battle.
3D Setup
A basic setup for a 3D-oriented creature battle game, using Unity's 'Chomper' and 'Spitter' creatures. The battle style is set up like Phase-Standard, but in 3D instead of 2D parallax.
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