Types & Type Matrix
Most games have some sort of elemental weakness/resistance system, and this is what Types are used for in the Creature Module. It even comes with a handy Type Effectiveness Matrix viewer!
Types are custom Scriptable Objects. To create one, navigate to your Projects window, right click, and go to Create > Game Creator > Creatures > Type.

Type Name is used for display and reference purposes.
Icon is the image to display in context screens and menus (like Summary).
Description is optional, and you can write whatever you'd like here.
Weaknesses and Resistances
A multiplier system for type match-ups. As the note in the screenshot states, you only need to add types which the defending type (the selected type) are weak, immune, or resistant. Unincluded types will be treated as neutral (1x).
0.5 is half damage, 1 is full damage, 0 is immune, 2 is double damage, etc.

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