bolt-lightningAbilities

Id is for internal referencing. Choose something unique, or let the asset generate its own GUID.

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If the GUID doesn't generate automatically, write something then delete it in the Id field and it should generate.

Ability Name is how the ability will be referred to in-game.

Description allows you describe what the ability does, and can be displayed in-game.

Type is for organization purposes in UI; it does nothing internally (yet?).

Icon and Color are for UI purposes and are optional.

Trigger Settings

Trigger Type is when an ability should be triggered. There are many different options, each with their own Scopes (see below). If you want an Ability to trigger in a way that isn't available in the dropdown, you can choose Manual and trigger Abilities on your own using an Instruction.

Scope determines when exactly during the selected Trigger Type an Ability can be triggered.

Example 1: An Ability set to trigger On Turn Start with a scope of Self will run its instructions when the user starts their turn.

Example 2: An Ability set to On Switch Out with a scope of Opponent will run its instructions when the opponent switches out.

Example 3: An Ability set to On Receive Status with a scope of Everyone will run its instructions when any creature in battle receives a status effect.

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Ability Data

The same as Move Data; use this area to give tags to abilities, if needed, for logic.

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