receiptComponents

Main Components

Battle Component - This is how you'll be setting up Battles for your game! It has many different options and settings, and can be placed directly on an enemy game object or a child of it.

Creature Belt - A necessary component for the system to work right. Usually you'll want this on a Player game object or as a child of the player. This is what Creature objects will be parented to in the hierarchy when "returned" to your player from Battles or Summary screens (or anywhere else you'll be deploying creatures).

Creature Graphics Controller -

Follower Root -

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