square-penData

Data can be used to show in-game notes on creatures, such as Location Caught, Level Caught or other information you'd like players to see or use for logic later in game design. This is per-instance of each creature, so each creature will spawn with the same Data but each can be changed via an Instruction to whatever you want, and it will save per-instance of that creature.

For example, each creature will have a LocationCaught and LevelCaught data entry, but it's actual value will change based on what you set during gameplay (such as on capture, record location and level and write it to the entry).

In the example below, I also have added a "CubeFX" entry, which stores a string reference to what FX the creature's thrown Cube should show when sent out and returned. For more on this setup, check out this tutorial.

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