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Skins allows you to designate different Sprite Library Assets or Prefabs for different creature colorations or designs, with gender dimorphism included under Gender Mode.

Display Name is how the skin will be shown if you decide to show text to describe the skin.

Rarity is a weighted value for determining random skins for creatures.

What this skin provides allows you to specify what exactly this skin is, a prefab or a sprite library.

Animations

Drag animation clips into the reference section and name the animation to be able to access and play Creature Animations from within GC2's Play Animation instruction!

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Animations can be set up in many different ways, and I suggest you use what you're most comfortable with. Animations here allow you to play different animations based on a unified name (like Idle or Attack) from within battle sequences or other instructions, but you can also use an animator and animator override controller or whatever else you'd like.

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